This is a good game, I like the spend points to leap ahead in the run mechanic, just one thing though.
- The upgrades seemingly vanish after every run meaning you have to visit the shop constantly, its... not fun. The currency is sorta meaningless, because you get so much of it that the upgrades may as well be free (its also annoying to have to re-buy stuff at the start of every run). In my opinion, in any sequel perhaps just having permanent unlockable upgrades (maybe even unique ones for each character), would be a better choice.
I played it and I must say, this game is extremely unbalanced!
There is not a single save point in the middle of the infinite waves, enemies appear in 5 from the third round. And what’s worse, they don’t give xp when they are defeated.
I agree that the balance isn't quite where it should be, but there are mechanics in-place for your specific issues. This is a roguelike, so instead of save points, you should unlock Buy Ahead points, to skip ahead in the waves. I believe they unlock around waves 5, 8, 10, and 13. And instead of XP, you unlock points when you defeat enemies, which can be used in the shop to purchase upgrades.
These mechanics aren't really explained well, so I don't blame you for missing them ^^'
Would love to see this expanded more and more with time. Already an incredibly solid package but it'll be fun to see how it progresses. Keep up the amazing effort : )
Thanks! I'll write up a blog post with more detail, but rather than add new content to this game, we're currently working on a sequel. RPGmaker VX Ace is incredibly limiting, so we're working in a new engine ^^
It's like someone decides to write a Bible with a total of 12 chapters, but you decide to take over the remaining 11 chapters. There's a long way to go
Oh, so we will use RPG MV? I hope to learn more about you on Discord. You know, it may not necessarily be related to EA content, even if it's just sharing your work process or some interesting content/difficulties encountered in logic programming
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Can I mod the game?
This game is getting a Sequel, right?
This is a good game, I like the spend points to leap ahead in the run mechanic, just one thing though.
- The upgrades seemingly vanish after every run meaning you have to visit the shop constantly, its... not fun. The currency is sorta meaningless, because you get so much of it that the upgrades may as well be free (its also annoying to have to re-buy stuff at the start of every run). In my opinion, in any sequel perhaps just having permanent unlockable upgrades (maybe even unique ones for each character), would be a better choice.
Can someone dm me a mobile version of this thanks
I love the music for the Tails KO boss, but I can't seem to find it anywhere...
found a bug all my mebers got captured but the last one will never resisting
is the shygal mask from the files actually in the game?
No. They were removed as they were redundant assets as they had no special art or attack
I played it and I must say, this game is extremely unbalanced!
There is not a single save point in the middle of the infinite waves, enemies appear in 5 from the third round. And what’s worse, they don’t give xp when they are defeated.
Heyo!
I agree that the balance isn't quite where it should be, but there are mechanics in-place for your specific issues. This is a roguelike, so instead of save points, you should unlock Buy Ahead points, to skip ahead in the waves. I believe they unlock around waves 5, 8, 10, and 13. And instead of XP, you unlock points when you defeat enemies, which can be used in the shop to purchase upgrades.
These mechanics aren't really explained well, so I don't blame you for missing them ^^'
Would love to see this expanded more and more with time. Already an incredibly solid package but it'll be fun to see how it progresses. Keep up the amazing effort : )
Thanks! I'll write up a blog post with more detail, but rather than add new content to this game, we're currently working on a sequel. RPGmaker VX Ace is incredibly limiting, so we're working in a new engine ^^
keep up the good work!
It's like someone decides to write a Bible with a total of 12 chapters, but you decide to take over the remaining 11 chapters. There's a long way to go
Thank you! I've been craving more content like this for a while, eventually I just decided to make it myself :P
Are there any difficulties at present? Do we need crowdfunding to invite CROC to produce more art content?
Oh, so we will use RPG MV? I hope to learn more about you on Discord. You know, it may not necessarily be related to EA content, even if it's just sharing your work process or some interesting content/difficulties encountered in logic programming
Let's just say some of us are MORE than willing to put in more content AND if not better. ;3